Jeremy Hunter, Founder of CGC

Hey, I'm Jeremy - a former science teacher turned concept artist.  I've worked on a bunch of AAA projects including Marvel's She Hulk, State of Decay, Perfect Dark Zero, and Call of Duty.  I launched CGC in late 2024 with over 300 scans using a handheld scanner.  In 2025, with a little help, I built a huge photogrammetry array and totally revamped this site.

 

I'm excited to share it with all of you.

Where we started:

Our old legacy library was painstaking created with handheld Einscan H scanners. Quality was limited and it required our models to hold awkward poses for about 5 minutes at a time (the burn was real). 

 

The new photogrammetry array allows us to instantly capture in-motion dynamic poses in higher quality and higher volume than before. 

 

Here's how it works:

Since it's impossible to time over 100 camera shutters perfectly, we first turn off all of the lights. Next, the camera shutters open (in perfect darkness) all within milliseconds of each other. Then, a quick strobe briefly exposes the model. Finally, the shutters all close and the lights come back on. Raw data then gets transferred to raspberry pis > switches > router > PC. 

 

Planning and processing:

Like any piece of art, we start with reference gathering. We design all costumes, plan posing, and hire models locally. The raw data from every model is fed into reality capture where a 3D model is generated. From there Jeremy meticulously cleans every model to get it ready for use by other professional artists. 

We made this in a basement

103 Canon R100 cameras 

26 raspberry pis

4 switch relays

1 router

Hundreds of cables

140 power outlets

1 fire extinguisher

We are a small, artist-lead team

Jeremy Hunter

Founder, Concept Artist

Justin Hunter

Photogrammetry Array Manager, Artist in Training